- Add implementation plan for hex chase game including architecture and tech stack.
- Create essential files for game mechanics: types, RNG, hex graph utilities, and generator.
- Implement tests for RNG, hex graph functions, and game generator to ensure functionality and determinism.
- Modify game initialization to include new chase gameplay entry point.
Capture gameplay rules, seed-driven generation constraints, difficulty behavior, and UI flow for the new hex-grid chase mode before implementation.
Made-with: Cursor
- Introduced SceneLoadingOverlay for improved user feedback during asset loading.
- Updated SceneManager to manage loading overlay visibility and state reporting.
- Refactored scene lifecycle methods to integrate loading overlay functionality.
- Removed unused assets and scenes to streamline project structure.
Made-with: Cursor