Capture gameplay rules, seed-driven generation constraints, difficulty behavior, and UI flow for the new hex-grid chase mode before implementation.
Made-with: Cursor
- Introduced SceneLoadingOverlay for improved user feedback during asset loading.
- Updated SceneManager to manage loading overlay visibility and state reporting.
- Refactored scene lifecycle methods to integrate loading overlay functionality.
- Removed unused assets and scenes to streamline project structure.
Made-with: Cursor