import { EDirection } from "./enmu"; import { gameManager, initGame, stageManager, windows } from "./Game"; import { addSound } from "./Game/Sound"; gameManager.loader // .add("my-sound", "/bg.mp3", (e) => addSound(e)) // 背景音乐 .add("bg", "/bg.png") // 背景图片 .add("dnf", "https://www.kkkk1000.com/images/learnPixiJS-AnimatedSprite/dnf.png") // 背景图片 .add("btn-bg", "/assets/images/button_square_depth_gloss.png") // 背景图片 .add("btn-bg-press", "/assets/images/button_square_depth_gradient.png") // 背景图片 .load(); gameManager.loader.onProgress.add((loader) => { console.log(loader.progress); }); gameManager.loader.onComplete.once((loader) => { console.log(loader.resources); initGame(); gameManager.setDirection(EDirection.Landscape); stageManager.initStage("init"); });