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73 lines
1.5 KiB
73 lines
1.5 KiB
import Game from "@/core/Game";
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type HorizontalAlign = "left" | "center" | "right" | number;
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type VerticalAlign = "top" | "center" | "bottom" | number;
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interface PositionOptions {
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x?: number;
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y?: number;
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}
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class Position {
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private game: Game;
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constructor() {
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this.game = Game.getInstance();
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}
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get(
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hAlign: HorizontalAlign,
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vAlign: VerticalAlign,
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options?: PositionOptions
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): { x: number; y: number } {
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const { width, height } = this.game.getInfo();
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let x: number;
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let y: number;
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// 水平对齐
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if (hAlign === "left") {
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x = 0;
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} else if (hAlign === "center") {
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x = width / 2;
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} else if (hAlign === "right") {
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x = width;
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} else {
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x = hAlign;
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}
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// 垂直对齐
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if (vAlign === "top") {
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y = 0;
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} else if (vAlign === "center") {
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y = height / 2;
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} else if (vAlign === "bottom") {
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y = height;
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} else {
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y = vAlign;
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}
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// 添加偏移
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if (options) {
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x += options.x ?? 0;
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y += options.y ?? 0;
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}
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return { x, y };
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}
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center(options?: PositionOptions): { x: number; y: number } {
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return this.get("center", "center", options);
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}
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centerX(y: VerticalAlign, options?: PositionOptions): { x: number; y: number } {
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return this.get("center", y, options);
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}
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centerY(x: HorizontalAlign, options?: PositionOptions): { x: number; y: number } {
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return this.get(x, "center", options);
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}
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}
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export const position = new Position();
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export default position;
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