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126 lines
4.1 KiB
126 lines
4.1 KiB
import { describe, expect, it } from "vitest";
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import { shortestPathLength } from "../../src/game/chase/hexGraph";
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import { generateChaseRound } from "../../src/game/chase/generator";
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import type { Difficulty } from "../../src/game/chase/types";
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describe("chase round generator", () => {
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it("is deterministic for same seed and difficulty", () => {
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const options = { seed: 20260426, difficulty: "normal" as Difficulty };
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const roundA = generateChaseRound(options);
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const roundB = generateChaseRound(options);
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expect(roundA).toEqual(roundB);
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});
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it("matches golden snapshot for fixed seed", () => {
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const round = generateChaseRound({ seed: 424242, difficulty: "easy" });
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expect({
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seed: round.snapshot.seed,
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difficulty: round.snapshot.difficulty,
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thiefStartNodeId: round.snapshot.thiefStartNodeId,
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guardStartNodeId: round.snapshot.guardStartNodeId,
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thiefNodeId: round.snapshot.thiefNodeId,
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guardNodeId: round.snapshot.guardNodeId,
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exitNodeId: round.snapshot.exitNodeId,
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status: round.snapshot.status,
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hasEscapePath: round.meta.hasEscapePath,
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nodeCount: Object.keys(round.snapshot.graph.nodes).length,
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edgeCount: round.snapshot.graph.edgeList.length,
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firstFiveNodeIds: Object.keys(round.snapshot.graph.nodes).slice(0, 5),
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}).toMatchInlineSnapshot(`
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{
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"difficulty": "easy",
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"edgeCount": 19,
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"exitNodeId": "0,-1",
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"firstFiveNodeIds": [
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"0,0",
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"1,-1",
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"2,-2",
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"2,-1",
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"1,-2",
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],
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"guardNodeId": "0,0",
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"guardStartNodeId": "0,0",
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"hasEscapePath": true,
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"nodeCount": 20,
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"seed": 424242,
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"status": "playing",
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"thiefNodeId": "4,-5",
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"thiefStartNodeId": "4,-5",
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}
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`);
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});
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it("generates graph node count between 20 and 30", () => {
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const round = generateChaseRound({ seed: 11, difficulty: "normal" });
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const nodeCount = Object.keys(round.snapshot.graph.nodes).length;
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expect(nodeCount).toBeGreaterThanOrEqual(20);
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expect(nodeCount).toBeLessThanOrEqual(30);
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});
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it("ensures an escape path exists", () => {
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const round = generateChaseRound({ seed: 99, difficulty: "hard" });
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const pathLength = shortestPathLength(
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round.snapshot.graph,
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round.snapshot.thiefNodeId,
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round.snapshot.exitNodeId,
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);
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expect(round.meta.hasEscapePath).toBe(true);
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expect(pathLength).toBeGreaterThan(0);
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expect(pathLength).toBeLessThan(Infinity);
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});
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it("ensures thief and guard do not start on the same node", () => {
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const round = generateChaseRound({ seed: 123456, difficulty: "normal" });
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expect(round.snapshot.thiefStartNodeId).not.toBe(round.snapshot.guardStartNodeId);
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});
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it("stays playable and stable across many seeds", () => {
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for (let seed = 1; seed <= 60; seed += 1) {
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const round = generateChaseRound({ seed, difficulty: "normal" });
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const nodeCount = Object.keys(round.snapshot.graph.nodes).length;
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expect(nodeCount).toBeGreaterThanOrEqual(20);
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expect(nodeCount).toBeLessThanOrEqual(30);
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expect(round.meta.hasEscapePath).toBe(true);
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expect(round.snapshot.thiefStartNodeId).not.toBe(
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round.snapshot.guardStartNodeId,
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);
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}
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});
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it("throws after retry limit when all attempts are unplayable", () => {
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let attemptCount = 0;
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const unplayableStrategy = (seed: number, difficulty: Difficulty) => {
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attemptCount += 1;
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return {
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snapshot: {
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seed,
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difficulty,
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graph: { nodes: {}, edgeList: [] },
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thiefStartNodeId: "A",
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guardStartNodeId: "A",
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thiefNodeId: "A",
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guardNodeId: "A",
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exitNodeId: "A",
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status: "playing" as const,
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},
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meta: {
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hasEscapePath: false,
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pathLength: 0,
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attemptsUsed: 1,
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},
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};
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};
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expect(() =>
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generateChaseRound(
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{ seed: 7, difficulty: "normal" },
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{ generateAttempt: unplayableStrategy },
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),
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).toThrow("Unable to generate playable chase round within retry limit");
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expect(attemptCount).toBe(40);
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});
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});
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