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import { contextBridge, ipcRenderer } from "electron"
import { LogLevel } from "./common"
/**
* 渲染进程日志接口
*/
interface IRendererLogger {
trace(namespace: string, ...messages: any[]): void
debug(namespace: string, ...messages: any[]): void
info(namespace: string, ...messages: any[]): void
warn(namespace: string, ...messages: any[]): void
error(namespace: string, ...messages: any[]): void
fatal(namespace: string, ...messages: any[]): void
setLevel(level: LogLevel): void
createNamespace(namespace: string): INamespacedLogger
}
/**
* 命名空间作用域日志接口
*/
interface INamespacedLogger {
trace(...messages: any[]): void
debug(...messages: any[]): void
info(...messages: any[]): void
warn(...messages: any[]): void
error(...messages: any[]): void
fatal(...messages: any[]): void
setLevel(level: LogLevel): void
}
// 日志级别名称映射
const LogLevelName: Record<LogLevel, string> = {
[LogLevel.TRACE]: "TRACE",
[LogLevel.DEBUG]: "DEBUG",
[LogLevel.INFO]: "INFO",
[LogLevel.WARN]: "WARN",
[LogLevel.ERROR]: "ERROR",
[LogLevel.FATAL]: "FATAL",
[LogLevel.OFF]: "OFF",
}
// 日志颜色映射(控制台输出用)
const LogLevelColor: Record<LogLevel, string> = {
[LogLevel.TRACE]: "\x1b[90m", // 灰色
[LogLevel.DEBUG]: "\x1b[36m", // 青色
[LogLevel.INFO]: "\x1b[32m", // 绿色
[LogLevel.WARN]: "\x1b[33m", // 黄色
[LogLevel.ERROR]: "\x1b[31m", // 红色
[LogLevel.FATAL]: "\x1b[35m", // 紫色
[LogLevel.OFF]: "", // 无色
}
// 重置颜色的ANSI代码
const RESET_COLOR = "\x1b[0m"
/**
* 创建渲染进程日志对象
*/
const createRendererLogger = (): IRendererLogger => {
// 当前日志级别
let currentLevel: LogLevel = LogLevel.INFO
// 格式化消息
const formatMessages = (messages: any[]): string => {
return messages.map(msg => {
if (typeof msg === "object") {
try {
return JSON.stringify(msg)
} catch (e) {
return String(msg)
}
}
return String(msg)
}).join(" ")
}
// 本地打印日志
const printLog = (level: LogLevel, namespace: string, ...messages: any[]): void => {
// 检查日志级别
if (level < currentLevel || level === LogLevel.OFF) return
const timestamp = new Date().toISOString()
const levelName = LogLevelName[level]
const prefix = `[${timestamp}] [${namespace}] [${levelName}]`
const message = formatMessages(messages)
// 输出到控制台
const color = LogLevelColor[level]
console.log(`${color}${prefix} ${message}${RESET_COLOR}`)
}
// 通过IPC发送日志到主进程
const sendLog = (level: LogLevel, namespace: string, ...messages: any[]) => {
// 本地打印
printLog(level, namespace, ...messages)
// 发送到主进程
ipcRenderer.send("logger:log", level, namespace, ...messages)
}
return {
trace(namespace: string, ...messages: any[]): void {
sendLog(LogLevel.TRACE, namespace, ...messages)
},
debug(namespace: string, ...messages: any[]): void {
sendLog(LogLevel.DEBUG, namespace, ...messages)
},
info(namespace: string, ...messages: any[]): void {
sendLog(LogLevel.INFO, namespace, ...messages)
},
warn(namespace: string, ...messages: any[]): void {
sendLog(LogLevel.WARN, namespace, ...messages)
},
error(namespace: string, ...messages: any[]): void {
sendLog(LogLevel.ERROR, namespace, ...messages)
},
fatal(namespace: string, ...messages: any[]): void {
sendLog(LogLevel.FATAL, namespace, ...messages)
},
setLevel(level: LogLevel): void {
// 更新本地日志级别
currentLevel = level
// 设置日志级别(可选,如果需要在渲染进程中动态调整日志级别)
ipcRenderer.send("logger:setLevel", level)
},
createNamespace(namespace: string): INamespacedLogger {
return {
trace: (...messages: any[]) => sendLog(LogLevel.TRACE, namespace, ...messages),
debug: (...messages: any[]) => sendLog(LogLevel.DEBUG, namespace, ...messages),
info: (...messages: any[]) => sendLog(LogLevel.INFO, namespace, ...messages),
warn: (...messages: any[]) => sendLog(LogLevel.WARN, namespace, ...messages),
error: (...messages: any[]) => sendLog(LogLevel.ERROR, namespace, ...messages),
fatal: (...messages: any[]) => sendLog(LogLevel.FATAL, namespace, ...messages),
setLevel: (level: LogLevel) => {
currentLevel = level
ipcRenderer.send("logger:setLevel", level)
}
}
},
}
}
// 暴露logger对象到渲染进程全局
contextBridge.exposeInMainWorld("logger", createRendererLogger())
// 导出类型定义,方便在渲染进程中使用
export type { IRendererLogger }