Math.easeInOutQuad = function (t, b, c, d) { t /= d / 2; if (t < 1) { return (c / 2) * t * t + b; } t--; return (-c / 2) * (t * (t - 2) - 1) + b; }; // requestAnimationFrame for Smart Animating http://goo.gl/sx5sts var requestAnimFrame = (function () { return ( window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000 / 60); } ); })(); /** * Because it's so fucking difficult to detect the scrolling element, just move them all * @param {number} amount */ function move(amount) { document.documentElement.scrollTop = amount; (document.body.parentNode as HTMLElement).scrollTop = amount; document.body.scrollTop = amount; } function position() { return ( document.documentElement.scrollTop || (document.body.parentNode as HTMLElement).scrollTop || document.body.scrollTop ); } /** * @param {number} to * @param {number} duration * @param {Function} callback */ export function scrollTo(to: number, duration: number, callback?: Function) { const start = position(); const change = to - start; const increment = 20; let currentTime = 0; duration = typeof duration === "undefined" ? 500 : duration; var animateScroll = function () { // increment the time currentTime += increment; // find the value with the quadratic in-out easing function var val = Math.easeInOutQuad(currentTime, start, change, duration); // move the document.body move(val); // do the animation unless its over if (currentTime < duration) { requestAnimFrame(animateScroll); } else { if (callback && typeof callback === "function") { // the animation is done so lets callback callback(); } } }; animateScroll(); }