16 Commits (a1c9d2b44968384ce0ad9d38fabb6c6a7414587e)

Author SHA1 Message Date
npmrun a0cef22eda feat(chase): move logic under stages/games/chase, solvability 2 weeks ago
npmrun e1c7d9e846 test(chase): expect edge layer in graph child count 2 weeks ago
npmrun d605fadc4d test(chase): add highlight cleanup regression across refreshes 2 weeks ago
npmrun fcc7784744 fix(chase): align hud seed copy and refresh assertions 2 weeks ago
npmrun 1ba10c6d7e feat(chase): finalize hud with success counter and seed display 2 weeks ago
npmrun 1b64c42781 fix(chase): sync result overlay label visibility with buttons 2 weeks ago
npmrun 059605e6c3 fix(chase): harden endgame action lock and loseReason coverage 2 weeks ago
npmrun fdffd8c3d8 fix(chase): align endgame text and round transition semantics 2 weeks ago
npmrun 262ddbdc24 feat(chase): add endgame overlays and retry/new-round semantics 2 weeks ago
npmrun b5947cfec7 fix(chase): detach seed input on scene switch via stage-change subscription 2 weeks ago
npmrun 9d2d061bce fix(chase): guard seed input lifecycle and add setup reset path 2 weeks ago
npmrun fb8db007b1 feat(chase): wire interactive setup controls for seed and difficulty 2 weeks ago
npmrun 193887a11f test(chase): assert default setup difficulty is normal 2 weeks ago
npmrun e3bb00f3c0 feat(chase): add setup panel with difficulty selection and seed input 2 weeks ago
npmrun 75ecb862b4 fix(chase): clean graph rerender nodes and improve scene testability 2 weeks ago
npmrun d139c4867d feat(chase): add chase scene skeleton and init entry wiring 2 weeks ago