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import { EDirection } from "./enmu";
import { gameManager, initGame, stageManager, windows } from "./Game";
import { addSound } from "./Game/Sound";
gameManager.loader
// .add("my-sound", "/bg.mp3", (e) => addSound(e)) // 背景音乐
.add("bg", "/bg.png") // 背景图片
.add("dnf", "https://www.kkkk1000.com/images/learnPixiJS-AnimatedSprite/dnf.png") // 背景图片
.add("btn-bg", "/assets/images/button_square_depth_gloss.png") // 背景图片
.add("btn-bg-press", "/assets/images/button_square_depth_gradient.png") // 背景图片
.load();
gameManager.loader.onProgress.add((loader) => {
console.log(loader.progress);
});
gameManager.loader.onComplete.once((loader) => {
console.log(loader.resources);
initGame();
gameManager.setDirection(EDirection.Landscape);
stageManager.initStage("init");
});